Senior Creature / Character Artist and freelance digital sculptor for videogames, toys and collectibles.
- AAA Videogames Experience (Credits: Injustice 2, Mortal Kombat 11, Gotham Knights, Total War: Warhammer 3, Mortal Kombat 1, 2xAAA Unannounced projects)
- Toys and collectibles experience on different scales (Clients: XM studios, Heramodels, Witchsong, Baobab, Mindwork)
- Lead experience
- Management of outsourcing artists
- Mentorship
Senior Creature and Character Artist for Doom: The Dark Ages. I created high poly, low poly, textures, and proxies. I collaborated closely with the Character Art Director to ensure all requirements were met.
Senior Character Artist for an unannounced AAA game. I refined a character to set the quality standard for future in-house creations, handling blocking, high poly, low poly, and texturing in close collaboration with the Creative Director.
- Senior Creature/Character Artist for Total War: Warhammer III, handling modeling of fantasy characters and creatures, from high-res to low-res, including texturing and engine implementation
- Managed contractor artists (outsourcing), providing feedback, art direction, and project support.
- Conducted masterclasses, producing video tutorials and live sessions on 3D Modeling and new tools for the in-house art team.
- Lead Character Artist on Mortal Kombat 1, responsible for producing characters from high-res to low-res and textures, leading a team of ten Character Artists.
- Lead Character Artist on Gotham Knights, responsible for producing characters and props from high-res to low-res and textures, leading a team of six Character Artists.
- Lead Character Artist on Mortal Kombat 11, responsible for producing characters and props from high-resolution to low-resolution models, including texturing. Led a team of Character Artists, ensuring highquality deliverables and adherence to project timelines.
- Worked as a Character Artist and Concept Artist on Injustice 2, produced and designed characters and props from high-resolution to low-resolution models, including texturing. Contributed to the artistic vision and overall aesthetic of the game, working closely with the
design team to bring concepts to life.
Digital sculptor for toys and collectibles. I worked with different brands such as XM Studios, Heramodels, Baobab Miniatures, Mindwork Games, Witchsong and Tago Collectibles in various scales.
Concept Artist for Master of Orion: Conquer the Stars.